Description

The inside of a starship, laid out deck by deck. One frame stands on the bridge: a curved room with a horizontal console, seats in front of wide screens and a ceiling of hexagonal panels edged in blue light. Another shows the engine room, where a green column pulses in the middle of a dark hall walled with instrument banks and crew figures in gold uniforms stand at the consoles. Further frames give a hangar with a small shuttle parked on a tiled floor, corridors of beige panelling with red and blue light strips and sliding doors, and a ladder running up to the deck above. A window looks out onto space.

The ship measures 2606 × 2784 × 762 map units: a low ceiling spread across decks rather than a tall building. It is built from 4,945 faces and 123 textures, 54 of them packed into the bsp, so the geometry sits just under de_dust2 at 5,383 faces. Seven spawns per side seat 14 players. Four hostages are aboard with one rescue zone marked; there are no bomb sites, and buy zones are set to auto, so the engine places them at the spawns. The interior runs on 36 doors, 16 breakable objects, 15 non-solid decorations, six ladders, four glowing sprites, three looping ambient sounds, one teleport and a body of water. The archive also brings a radar overview image for the map.

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