Description
A small tiled facility whose rooms are numbered with large stencilled digits sprayed straight onto the wall: 1, 2, 9, 14. The walls are pale green tile, the floors grey stone slab, the doors are boarded planks, and the light comes from a handful of fluorescent tubes, leaving most corners dim. The frames show a store room with wooden crates carrying hazard labels and a stop sign on the wall; a doorway looking through to a landing with a skull plate reading MINES and a hostage standing beside it; a hall of white railings on posts seen from above; a lower flooded level; and a vending machine broken open with blood on the tiles below it.
The whole map fits into 1024 × 1024 × 868 units, a square footprint far smaller than de_dust2 at 4864 × 5600 × 960, and is built from 3,123 faces and 80 textures. Five spawns per side seat 10 players. Two hostages wait inside with one rescue zone marked, there are no bomb sites, and buy zones are placed in the map. The floor is stocked instead of the shop: 10 AK-47s, 10 M3 shotguns, 25 flashbangs, 20 HE grenades and 8 kevlar vests lie around for the taking. Fittings run to 17 doors, 10 non-solid decorations, seven breakable objects, two pushable crates and a body of water. The archive holds the .bsp alone.








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