Description

Two tall brick apartment blocks stand face to face across a deep, dark gap. Each facade is a grid of window openings and ledges, dozens of them stacked floor over floor, the brickwork stained and patched with lighter repairs, some openings showing pale green interiors. One shot takes a whole facade head on, another looks up from the bottom of the gap where the roofs leave only a strip of blue sky, a third catches the corner of a block with empty ground below. Fire goes window to window across the gap, and the fall between them is the map itself.

The map measures 1984 × 3904 × 2112 units, and the vertical dimension is what it is built around. Twenty spawns per side seat 40 players, one per spawn. No bomb sites, hostages or rescue zones; buy zones are auto, so the engine places them at the spawns. The geometry is 8,488 faces on only 17 textures, since the facades repeat one brick set thousands of times; for scale, cs_italy runs 8,528 faces on 102 textures. No water. The archive carries the .bsp only.

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