Description
A flooded green lowland under an overcast sky: the ground is a sheet of dark standing water with clumps of reeds sticking out of it. One shot runs along a long brick gallery whose side is open behind a row of iron bars, its roof carried on metal beams, a plywood board propped against the entrance. Another faces a concrete stand built as two stacked rows of cell like bays on a curved base. Between the two buildings the field is empty apart from sheet metal wedges half sunk in the water, and those are the only cover out in the open.
The map measures 3528 × 4448 × 1184 units. There are 16 spawns per side, so 32 players fit. No bomb sites, hostages or rescue zones, and buy zones are set to auto, which means the map carries none of its own and the engine puts them at the spawns. Geometry comes to 3,477 faces on 30 textures, well short of de_dust2 (5,383 faces, 44 textures). The sky is the trainyard set. Movement is helped along by 48 teleport triggers, and there are six doors, six ladders, nine breakable objects, one moving train and 16 ambient sound sources. The archive carries the .bsp alone.
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