Description

A walled rectangle of sand split down the middle by a low partition, with a mirrored camp on either half. Each camp has a line of wooden crates along the side wall, a cluster of pale stone blocks carved with reliefs around a small arched opening in the centre, and a metal barrel or two on the sand. Two thin trees grow behind the perimeter wall and bare desert hills stand beyond it under a bright sky with scattered clouds.

The map measures 2624 × 1184 × 832 units, which makes it small even by the standards of the engine. Each side has 6 spawns, so it holds up to 12 players, and both teams have their own buy zones. There are no bomb sites and no hostages; four sets of kevlar with helmet lie on the sand, and two equip entities hand out the starting weapons. Geometry is only 839 faces on 24 textures, against 5,383 faces on de_dust2. Four ladders lead onto the walls. The archive contains the .bsp alone.

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