Description

A green island in an open blue sea, shot in bright daylight. The ground is grassy hills cut by dirt paths and by low earth walls that work as cover along the ridge; palms grow out of square wooden planters, and a red sign stands on the highest point. Views from several angles show the same terrain from the ridge and from the slope: short climbs, sharp crests to shoot over and the water starting right behind the last fence.

The map measures 3405 × 5024 × 1055 units. It has 18 spawns per side, so the engine seats up to 36 players. Seventy-two AWPs lie on the ground, which is the whole loadout the map offers; both teams have their own buy zones. There are no bomb sites and no hostages. Geometry is 3,651 faces on only 8 textures, all packed into the .bsp, against 5,383 faces on de_dust2. Eight ladders climb the terrain and 18 sprite entities are scattered around. The archive also installs five model files.

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