Description
A walled arena of pale stone standing in a wooded valley. The walls are courses of grey block streaked with moss and creeper, with arched wooden doors set into them at ground level, and the floor inside is a flat green field. Cover is wooden crates, some on their own and some in short rows, and a low step runs around the inner edge of the rectangle. Two shots look over the whole enclosure from above and show how tight it is; two more stand at eye level inside, where forested mountain slopes rise past the wall and the sky is grey and overcast.
The map measures 1496 × 2288 × 915 units, a very small footprint by the standards of the engine. Ten counter-terrorist and ten terrorist spawns seat 20 players. There are no bomb sites and no hostages; the map marks buy zones for both teams itself, and a game_player_equip entity hands out the weapons rather than leaving them on the ground. Geometry comes to 1,337 faces and 20 textures, all 20 packed into the .bsp, where de_dust2 runs to 5,383 faces and 44 textures. Four breakable objects, six non-solid decorative pieces and one water brush. The archive holds the .bsp alone.
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