Description
A rectangular courtyard closed off by stone walls, sunk into a valley of dark forested slopes. The masonry is grey block gone green with moss and creeper, arched wooden doors sit at the foot of the walls, and the ground inside is flat green turf. Wooden crates stand about it as cover, singly and in short lines, with a low ledge running along the inside of the wall. Two frames take the courtyard from above and show the whole rectangle at once; two more look across it from a player's eye height, the mountainside filling everything above the parapet under a flat grey sky.
The map measures 1496 × 2288 × 915 units, so the fight happens on a patch of ground smaller than a single quarter of de_dust2 (4864 × 5600 × 960). Ten counter-terrorist and ten terrorist spawns seat 20 players. No bomb sites, no hostages, and the map marks buy zones for both teams; the weapons come from a game_player_equip entity at the spawn. Geometry is 1,337 faces and 20 textures, every one of them packed into the .bsp, against 5,383 faces and 44 textures for de_dust2. Four breakable objects, six non-solid decorative pieces and one water brush. The archive holds the .bsp alone.
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