Description
A small dust-textured arena: dry sandy ground, brick and sandstone walls with a stone arch in the middle of one side, wooden crates and green ammo boxes stacked in loose clusters, and a low wooden platform in a corner. The walls carry painted marks and player names, and rocky slopes show above the parapet. Dozens of rifles lie across the ground in long rows, more than the two teams can carry. The shots are lit by flat, even daylight.
The map measures 1272 × 1775 × 273 units, so the ceiling is extremely low and the whole fight happens on one open floor. Six spawns per side seat 12 players, one per spawn. No bomb sites, hostages or rescue zones, and buy zones are auto, which means the engine places them at the spawns. Waiting on the ground: 18 AK-47 and 18 M4A1. The geometry is 687 faces on 22 textures, tiny by the engine standards where de_dust2 runs 5,383 faces. Sky des, no water. The archive carries the .bsp only.








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