Description

A walled sand courtyard in dust textures: sandstone blocks, arched windows and doorways along the walls, a flat sand floor and wooden crates with green ammo boxes stacked in mirrored groups across the square. One shot looks down on the whole arena from a wall, another stands among the crates at ground level, where desert mountains rise over the wall under a cloudy sky. The shots show plain daylight. Rifles lie on the sand where the two sides start, and both halves of the square repeat each other, which is the layout the entire aim_ family grew out of.

The map measures 1509 × 2312 × 384 units, so the ceiling sits low over an open floor. Sixteen spawns per side let 32 players in, one per spawn. There are no bomb sites, hostages or rescue zones, and buy zones read as auto, meaning the map has none and the engine puts them at the spawns. Waiting on the ground: 16 AK-47, 16 M4A1 and 8 AWP. The geometry is 1,094 faces on 18 textures, against 5,383 faces in de_dust2. Sky des, no water, a single ambient_generic. The archive carries the .bsp and nothing else.

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