Description
Two rooftops high above a city drowned in white haze. The platforms are concrete decks edged with low brick parapets and covered with wooden crates and red striped barrels, and a single narrow plank spans the gap between them, with the glass and concrete facades of the towers dropping out of sight below. One shot stands on a roof among the barrels, another looks straight along the plank at the gap and the skyscraper rising behind it, and further frames show the neighbouring block of dark office slabs through the mist. The prefix says aim, but what shapes the fight is the crossing rather than an open box.
The map measures 1472 × 2112 × 7736 units: the footprint is tiny while the vertical extent is what stands out, since the rooftops sit near the top of that column. Eight spawns per side seat 16 players. There are no bomb sites or hostages, and the map has no buy zones of its own, so the engine places them at the spawns. On the ground lie eight M4A1s, eight AK-47s and one AWP. Geometry comes to 1,675 faces and 21 textures, none of them embedded, so this is compact work by engine standards. There is water at the bottom of the drop, along with two teleport triggers and three breakable objects. The sky is a city set.
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