Description
A night arena in a back alley: dark brick walls, a concrete floor and two rows of low brick barriers, lit by floodlights hung from gantries overhead. Tower blocks with lit windows stand in the skybox against a purple sky, and graffiti is sprayed on the brickwork. One frame steps into a cellar room with round grated vents and wall lamps, much darker than the yard outside.
The map is 2688 × 1444 × 800 map units. Ten spawns per side seat 20 players, there are no bomb sites and no hostages, and the map has no buy zones of its own, so the engine puts buying at the spawns. What lies on the floor is short and specific: an M3, an XM1014 and one set of armour with a helmet. Geometry comes to 1,650 faces and 46 textures, 44 of them embedded in the .bsp, against 5,383 faces in de_dust2. Two teleports connect parts of the arena, two water volumes and two beam effects are in place, and 14 ambient sound sources keep the alley noisy.








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