Description
One closed hall with no opening to the outside. Mossy stone blocks stand in a row down the middle, each with a lit torch bracketed to its face, and lower red brick blocks sit between them. Floor and ceiling are the same coarse rock, and the whole room reads in a murky yellow-green. Rails run along the side walls in one frame; another looks back along the same row of blocks from the far end. Rifles and shotguns lie scattered over the ground in loose lines.
The hall measures 1152 × 1536 × 256 map units, so the ceiling sits about three and a half player heights up. Geometry is minimal: 511 faces and 8 textures, against 5,383 faces in de_dust2. Eight spawns per side seat sixteen players, both teams have buy zones, and there are no bomb sites, hostages or rescue zones. The floor is stocked with eight AK-47s, eight M4A1s, four AWPs, six XM1014s and ten HE grenades. Eighteen sprite entities carry the torch flames. All textures come from stock game WADs, and the archive ships the .bsp on its own.








Comments