Description
A single storey compound with an outdoor yard attached. Indoors the walls are beige plaster and grey cinderblock, the floors are tiled and the ceilings carry ventilation boxes: one frame shows an empty room with a red steel door and a viewing hatch in it, another an office with a notice board and two long strip windows, a third a hall where rows of wooden chairs face a projection screen with a world map on it, a roller shutter set into the side wall. Outside, red brick walls topped with barbed wire enclose a patch of sand.
The map is 1602 × 1762 × 320 map units, and the last figure explains the layout: with the ceiling barely 320 units up, everything happens on one floor. Fifteen spawns per side seat 30 players. Three hostages and one rescue zone set the objective; there are no bomb sites, and the map has no buy zones of its own, so the engine places buying at the spawns. Geometry stays light at 2,061 faces and 52 textures, next to 5,383 faces in de_dust2. Twenty-nine breakable objects are spread through the rooms, and the archive installs its own models alongside the map.








Comments