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View Full Version : new .75 suppression effects (and huey)



gazzthompson
03-15-2008, 12:24 PM
http://www.youtube.com/watch?v=SHOmNyGdeh0
(also see the Huey fly over ;))

now, before you complain as im sure people will read this:


fuzzhead;629235']QFT

This effect was made after consulting with numerous individuals who had seen combat and had been shot at. We asked: what is it like to be under fire, and what is your reaction to that fire usually. Overwhelmingly, most individuals said your natural reaction was to get down as low as you can, and put your head into the dirt. For those of you who have never been under fire or shot at, you may never realise how terrifying it is to have bullets coming towards you, but even the most battle hardened soldiers can and will be suppressed. So jodonnell had a very innovative idea and decided to blur the bottom of the screen and sides of the screen, leaving the top with the only way to see. This effect now makes players naturally LOOK DOWN so they can see out of the top of their screen, creating the desired effect of being suppressed.

I strongly feel that players in PR are still way too careless about their lives and do not feel vulnerable at all when walking out in the open or when coming under fire. I think this effect is going to have tremendous change with the way players approach a firefight, hopefully making them more cautious and when under fire, hopefully they will act a bit more realistically and stay in cover, rather than continue to pop up and take shots, and dash towards the enemy. Realistically you simply WOULD NOT do such an insane thing, ESPECIALLY when a machine gun is firing at your position.

I also think that with this new effect, that finally realistic squad level fire and maneuver tactics might FINALLY become an effective way to deal with an enemy. Currently, using such tactics has a huge disadvantage because the man using suppressive fire has no real advantage over the man who is just popping up aiming carefully and popping back down. In real life, winning a firefight is about fire superiority, putting more fire down range than your enemy, and getting the enemy to keep their heads down long enough to advance on their position or blow them away with explosives. In project reality, putting more fire down range does not mean anything, what really matters is headshots, which is just plain unrealistic. So hopefully we will see longer, more interesting firefights where effective use of real life tactics really will overcome a lesser organized enemy.


Jaymz;629474']This thread is in bad need of some clarification.


1. I am the one that took the video. Thus, I am the one being suppressed.

2. I am being shot at by Rhino, he's shooting at me with a SAW.

3. The fact that he's shooting at me with a SAW in constant bursts means that the effect is being triggered over and over again so it's constantly at its "peak".

4. The way it works is that a round lands near you, it triggers the effect. If it's just one shot, the effect plays once so the round hits near you, you get the effect and it fades out exponentially in about two/three seconds.

waaah_wah
03-15-2008, 12:43 PM
New iron sights.. :D:D

ConscriptVirus
03-16-2008, 02:35 PM
i like that huey