Posted by [MyIS]Zips
September 2, 2010

Ok here is some Gameplay commentary on what i believe is the 360 but what this guy has to say is really interesting.

Part 1

Parts 2 and 3 are up after you click on "continue reading!"

Continue Reading...

Posted by [MyIS]Zips
September 2, 2010

Sit back, relax, and enjoy the show.

Posted by [MyIS]Zips
September 2, 2010

The multiplayer reveal event from last night for Call of Duty: Black Ops has come and gone. In its massive wake is a ton of details and specifics for the game that might have gotten lost in the Twitter storm last night.


Fortunately, we took the time to compile a huge number of details from the event as provided to us by [MyIS]Crrrazzzy from TGN, who was in attendance, and the other journalists and event goers who shared their information through Twitter.

The specifics are broken down by category, including a look at customization, PC specific details, weapons, perks, theater mode, and much more.

Click here to read the article!

Posted by [MyIS]Zips
September 2, 2010

Treyarch says they are determined to stop those who cheat, boost, and stat pad in Call of Duty: Black Ops. NowGamer has learned from Treyarch's Dan Bunting that anti-cheating measures will be the "most stringent" that the series has ever seen.

"We have a lot of anti-cheating, anti-boosting stuff going on behind the scenes, so we are monitoring that," Bunting assured us. "We're going to have a very heavy hand in the online security of our game."

"We're taking it very seriously. We had an engineer dedicated pretty much from the storat of the project to it."

Cheaters won't be able to hack their hardware to get around this either claims Bunting, "If people hack their hardware, we've got the ability to detect that and report them to Sony or Microsoft."

Hopefully this cuts down on a lot of the crap legitimate gamers have been having issue with in Modern Warfare 2 with respect to hacked servers, low gravity, rapid fire RPG's, and more.

Posted by [MyIS]Zips
September 2, 2010

Hot on the heels of the leaked screenshots for Batman: Arkham City comes a slew of new details from the latest issue of OXM. Some of the highlights from the article were compiled by an Arkham City fansite and listed for you below.

There be spoilers ahead. Read at your own risk!

- Arkham City is four or five times larger than Arkham Asylum.
- The game starts by being briefed by Alfred, he explains the Two-Face vs Catwoman situation and you start heading to the area where the two are located.
- Batman is now much more agile, he is now able to plunge into a dive mid glide to accelerate flight.
- Two-Face has a gang roaming Arkham City, you will find them wearing face masks replicating their boss'.
- Criminals who aren't connected with any super villains roam the street.
- Story suggests that Professor Strange has been kidnapping Gotham citizens who are opposed to Arkham City.
- One and half years after the original game.
- Use new detective mode to discover a thugs super villain boss. This will be used to find The Riddlers men.
- The Riddler is in Arkham City, they hint you are almost certain to come face to face with him.
- Jack Ryder has been put into Arkham City due to him becoming to close to the truth on the city while working on an expose. Rocksteady were hesitant to reveal what Ryder had uncovered.
- Your first meeting with Two-Face is early on in the game. You are greeted with him displaying Catwoman tied up side down to a baying crowd of criminals. His two conflicting personalities being voiced out loud.
- Two-Face decides Catwoman's fate with the iconic coin toss. She gets lucky this time.
- The first confrontation with Two-Face results in Batman getting shot in the chest only for Catwoman to slip out of her chains and hit Two-Face into the acid she was about to be chucked into. A flirtatious conversation is then held between Catwoman and Batman only to be interrupted by a smiley face sniper dot rolling up Catwoman's suit. The shot is fired and misses her by a whisker.
- Your first detective mode experience is finding the bullet hole on the floor and figuring out its trajectory.
- Trajectory reveals the location of the shot. A bell tower housed by the Joker.
- Joker has a potentially fatal desease.
- Calendar Man is confirmed.
- The date and time effect your interaction with Calendar Man, set your console of PC's time a month ahead from last and you will receive a completely different conversation.
- Batman's launcher has received an upgrade, you can now stop at anytime instead of being forced to the end every time.
- You are pitted against a lot more thugs at once compared to the original game.
- Increased amount of combat animations.
- Phone booths ring only for thugs to stand by it, afraid to answer. Rumours going round suggest anyone that answers these calls end up dead.
- The mysterious caller ends up being Victor Zsasz, this starts one of many side quests in the game.
- To start the side quest you must follow a number of ringing phone boxes only to greeted with him at the final one.
- Co-Op seems to be hinted. Catwoman has very similar combat techniques to Batman when in game.
- Rocksteady suggest Crime Alley will make an appearance.
- Rocksteady insist that the only confirmed villains so far are the ones you have seen.


Arkham City is slated for release at some point in 2011.

Posted by [MyIS]Zips
September 2, 2010

Earlier this week an anonymous Flickr account had posted what appeared to be 20 new screenshots for the upcoming Batman: Arkham City. Keen eyes over at NeoGAF spotted the images before they were pulled from Flickr and with that, they make their way now to you.




Whoa whoa whoa, there's still a lot more to go here, including a look at Two-Face, the new look for Harley Quinn, and more. Be sure to continue reading to see the full image gallery!

Continue Reading...

Posted by [MyIS]Zips
September 1, 2010


The all new "Wager Matches" that was just revealed at the Call of Duty: Black Ops event. Show off your skills and put your money where your mouth is!

We have a ton of images and news from the Black Ops multiplayer reveal on our Twitter (@TGN). We'll compile the news and have it up here shortly. Also, look for some high res shots to come soon!

Posted by [MyIS]Zips
September 1, 2010

Perhaps it's just us reading too much into this, but it seems as though Duke Nukem Forever lives on. Well, it isn't just us reading too much into this either, it's every hopeful Duke Nukem fan in the world.

George Broussard of 3D Realms posted something very simple, and perhaps very telling, on his Twitter just an hour ago.


Ah yes, the old saying that such and such will happen "when pigs fly." You'll give up smoking "when pigs fly." You'll hit the lottery "when pigs fly." Duke Nukem Forever will be released "when pigs fly."

Now, there is a bit more to this rumor here. Gearbox Software has acquired the rights to Duke Nukem Forever in the wake of the financial troubles at 3D Realms. It is also rumored that Gearbox will unveil something very surprising at PAX Prime this weekend. They do have a discussion panel going on Sunday, but let's hope the big reveals come sooner than that.

Posted by [MyIS]Zips
September 1, 2010

Another update tonight for the Counter-Strike: Source beta. Tonight's update adds back in the cost for purchasing ammo, includes a handful of fixes for Inferno, and more.

- Reinstated ammo cost.
- Added client ConVar cl_autobuyammo ( default 7 ) which determines how much ammo to attempt to buy with guns.
1-7: The ammo buttons in the Buy menu are hidden. ConCommands buyammo1 and buyammo2 are still active.
0: Ammo is not automatically purchased and the ammo buttons in the Buy menu are visible. They now buy single ammo boxes.
- De_Inferno bug and exploit fixes. See http://forums.steampowered.com/forum....php?t=1406537 for details.

Valve is really going all out on these bug fixes for Counter-Strike: Source here! As noted, check out the Steampowered forum thread to see what all has been changed and fixed with Inferno. There are numerous fixes done and still more reported, so don't pass up that thread!

Posted by [MyIS]Zips
September 1, 2010

A brand-spanking new trailer for the upcoming Mortal Kombat title was just released today. The "Shadow Trailer" gives a nice hint at what brutal violence is in store for the ninth installment in the series.


The trailer also includes a new song from Disturbed entitled "Another Way to Die" off of their fifth album, Asylum.

PlayStation 3 and Xbox 360 owners should prepare to fight come 2011.

Posted by [MyIS]Zips
September 1, 2010

A new trailer was rolled out today for Kane & Lynch 2: Dog Days to act as a preview for the triple dose of DLC available today for the title.


The multiplayer focused DLC is broken down below.

Doggie Bag Pack
Take on new heists and unlock new Achievement points with two never before seen maps and five exclusive weapons for Multiplayer and Arcade modes. Dockyard and High Rise maps, plus the Radio Tower map (previously available through pre-order offers) provide new opportunity to increase your wealth. And with the inclusion of five new weapons, including the DD 33, KL Viper, RTS, SMi 69, and the TOQ Model Four S the odds are in your favor of pulling off a successful heist.

Retail price:
Xbox 360 - 560 Microsoft points
PS3 - €5.99 (Europe) / $5.99 (US)
STEAM - €5.99 (Europe) / $5.99 (US)


Alliance Weapons Pack
Increase your weapons arsenal with seven powerful new weapons for all Multiplayer modes and Arcade mode. A mix of handguns, shotguns and assault rifles the new weapons include: Doretta Silenced, Steele 870, TOQ SBR, Kaliningrad 47, PAC 10 silenced, N 77P Silenced, TOQ Elite. (Weapons previously available through pre-order).

Retail price:
Xbox 360 - 240 Microsoft points
PS3 - €2.99 (Europe) / $2.99 (US)
STEAM - €2.99 (Europe) / $2.99 (US)

Multiplayer Mask Pack
Conceal your identity and avoid revenge attacks with 8 costume masks stolen from a Chinese gift shop, for all Multiplayer modes and Arcade mode. You never want to be identified, especially if you are a traitor! (Masks previously available through pre-order).

Retail price:
Xbox 360 - 160 Microsoft points
PS3 - €1.99 (Europe) / $1.99 (US)
STEAM - €1.99 (Europe) / $1.99 (US)

Pick your poison!

Posted by [MyIS]Zips
August 31, 2010

Quake Live is back up and running now after its latest update. The full list of changes are listed below.

- Added 'teamsize' options in team gametypes. Players can now 'callvote teamsize #' to adjust the size of teams in team gametypes (TDM, CA, CTF, FT). Issuing 'callvote teamsize 4' will result in a 4 available player slots per team, team sizes are now shown on the scoreboard.
- Added cg_drawCrosshairHealthArmor (Default 1, min 0, max 1) Displays a teammates health and armor below their name when you hover your crosshair over them.
- Added cg_drawCrosshairNames 2 (Default 1, min 0, max 2) The new '2' option allows you to draw crosshairnames only for your teammates, enemy names will not pop-up. This option is available in the in-game menu under HUD Options->Target Names.
- Added cg_drawCrosshairNamesOpacity (Default 0.75, min 0, max 1) Controls the opacity of the player names displayed when using cg_drawCrosshairNames 1 or 2.
- Added cg_playerLean (Default 1, min 0, max 1) Scales or disables the player lean effected caused by high velocities.
- Added 'gamepad' configuration control section & basic Microsoft XBOX 360 Controller support.
-- In the console set 'in_joystick 1' to enable gamepad support.
-- If you experience that you are unable to move, set 'in_joyballscale 1'.
- Added Discover card support for every region that uses USD. (We know, we know, PayPal support work is underway!)
- Fixed a problem causing standard Linux users to sometimes crash on startup.
- Fixed missing weapon icon on teamoverlay.
- Players removed from clans will no longer still bear the clan tag previously associated with them.
- Fixes for clantags from not getting properly cleared when a player leaves the server.
- Fixed some problems that would occasionally cause the browser-side error detection to cuase client performance problems.
- Fixed reported switch/quit match stat errors. Changes have been made to the backend to better handle team switches and quits; additionally players that rejoin after having dropped from the server should now show up on the scoreboard instead of on the quit list. Oddities may persist in Freeze Tag and will be addressed in the near future.
- Fixed missing Vertical Vengeance & Industrial Accident reports. Changes have been made to the backend to ensure that matches occurring on these two maps will now report match stats.
- Updated IEM5 Map tags to reflect the recent Intel Extreme Masters 5 map pool changes.
- PRO: Fixed 'Start a Match' map cycles. A bug was preventing user spawned servers from cycling past the first map; map cycles now work as expected.
- PRO: Freeze Tag matches started with Instagib mode will now run without spawn armor, and with thaw time set to 1 second.
- PRO: An arena will be selected by default for each gametype in the Start a Match interface.
- PRO: You can now choose the number of players allowed per team when starting a team game.

It should be noted that a small update will arrive next week and that the first major update for premium subscribers will arrive mid-month.

As always, the core game for Quake Live remains free, which still offers a ton of action for every Quake fan out there. Check it out at Quake Live.com.

Posted by [MyIS]Zips
August 31, 2010


Tripwire Interactive is slated to reveal something "big" this Thursday. What is it? No idea. But isn't that what we're all about here? Passing along the announcement of upcoming announcements on to you, our loving and understanding readers.

There are rumblings around the office that Tripwire has been hard at work getting something big ready for this Thursday in anticipation of PAX. We look forward to showing it to you in person to those who can ...attend. So make sure and keep an eye out Thursday, and make sure our booth (#3646) is your first stop Friday!

Posted by [MyIS]Zips
August 31, 2010

Holy crap, the Black Mesa mod for Half-Life 2 might actually exist! That is, if you'd like to believe this latest article from Atomic MPC, and I'm sure you will believe them because, hey, why wouldn't you?


The game's more or less complete - albeit with lots of tweaking to go - right up to the Xen levels. We could have jumped into any part of the game, but really, you have to start at the classic starter level, Inbound.

Wow.

The combination of attention to original detail, and new material provided by the modern team is impressive. If you've ever tried to go back to Half Life you'll know the old engine really isn't aging well; this, however, makes the game fresh and up to date.

It's also fiendishly self-referential - there's a newspaper on one of the chairs in your carriage called the Inbound Times... The Half Life sense of humour is very much intact and expanded upon.

But apart from that, this is all new material - new textures, new animations, even new voice work. It's all lovingly based off the original, but with a few twists that keep the story in line with the now much more expanded universe that subsequent releases have given us.

Full use has also been made of the Source engine's implementation of Havok physics. Most items can be picked up and thrown around, and the explosive action is much more chaotic than ever before.

Now the article did have a ton of new screenshots that they took from the play through. However, the Black Mesa developers asked them to remove the images from the article. Then again, this is the Internet so those images were already yanked and rehosted elsewhere before disappearing from the original site.

With that in mind, enjoy the multitude of screenshots from Black Mesa! Images 1-33, Images 34-66, and Images 67-100. These include all of the images shown above as well.

Posted by [MyIS]Zips
August 31, 2010

2K Games has just announced that Jimmy's Vendetta, the next piece of DLC for Mafia II will arrive on September 7 for the Xbox 360, PlayStation 3, and PC platforms.

Jimmy's Vendetta takes players into an alternate perspective of the mob through the eyes of Jimmy, the guy the other guys call when they need to finish the job. Players will get their hands dirty helping Jimmy clean up other people’s messes as they deal with the Italian and Irish mobsters that reside in Empire Bay. As players progress, a slew of new quests are unlocked, including assassination and timed vehicle pursuits ending in dramatic shootouts and explosive car chases. Execute with deadly head shots or charged explosives, and rack up points for precision-timed vehicular power slides, lofty jumps, and supercharged velocity. Multipliers and combos add bonus points to overall scores that will be immediately posted to thenew online leaderboard system, providing extensive re-playability as players work to rise to the top of the ranks.

The Vendetta will run you $9.99 (USD) or 800 MS Points if purchased through the Live Marketplace.

Posted by [MyIS]Zips
August 31, 2010

Updates for both Team Fortress 2 and Counter-Strike: Source were just released by Valve. The changes are rather minor but you're going to read the change log anyway and like it!

Dedicated Servers (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files.

Counter-Strike: Source
- Fixed some minor smoke grenade bugs.

Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting.